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  • Video Games Plateau At E3 2012

    The cover of Far Cry 3, which adds some weirdly racist and colonial vibes to the AAA game.

    I was sick during most of E3. Like weeping next to the toilet and using my thigh scorching laptop as a stomach heater kind of sick. I spent the first two days of E3 sweaty and gross in bed at a lovely hotel that had one whole channel devoted to playing the same 30 minute documentary about a minor Hollywood starlet over and over again. Also King of the Hill. And the Glee tour movie. Because this hotel had all of three stations that weren’t the news or sports. It was miserable until I transcended the awful feelings turning my guts to mash and achieved a higher level of being where food held no sway, water was for the weak and staying up until 5am and sleeping until 2pm seemed like I was doing something good for mankind.

    Because my beautiful hotel had a balcony that allowed escape from the cave like 60s design of the interior I also spent some time out there reveling in temperatures that didn’t top out at 99 degrees Farenheit and watching better, healthier people walk beneath my balcony with joy in their hearts. They were off to Universal Studios! Or the Chinese Theatre! Or E3! The world was theirs!

    I crop dusted every last one of them.

    So by Thursday, the final day of E3 and the day in which I had only FOUR HOURS to see everything I needed to (usually I had more like twenty) I was ready to murder the entire city of Los Angeles, board a plane home, hug my dog and wallow in abject misery while catching up on three weeks of Game of Thrones and two weeks of Teen Wolf (reviews later this week!). I was cranky. The bright lights, cheerful PR reps and press of video game enthusiasts that I usually relished experiencing each year were an anathema. Something to be destroyed or bitterly bitterly judged.

    I’ll have some coverage over the next few days of what I actually managed to see and enjoy but overwhelmingly my reaction to E3 this year wasn’t even annoyance. It was a frustratingly average internet “meh.”

    So imagine my surprise when I managed to drag myself away from nearly a week of food poisoning induced sabbatical to find that I was not alone. That many other E3 attendees (without the benefit of food poisoning) found themselves woefully underwhelmed by this year’s E3.

    But why? It’s not like the debacle of 2007 when they moved the party to Santa Monica and no one showed up and it felt like going to an X-Files convention circa 1998 only with flashier lights. For me it was sort of like…like I’d undergone a cleansing. Absent the slow building hype found in thousands of blog entries and effusive letters from PR companies representing game developers–absent the excitement of friends and peers–it was as though I were coming into the expo completely fresh. Like sending my mother or my best friend who hasn’t played a game since 1992.

    The little things we all tend to ignore were suddenly very, very present. The trends we often fail to see as trends because we are too close to them were glaring. Everywhere I looked big muscled men with the same chiseled jaw line and optimum amount of stubble stared down at me from twenty-foot tall banners. They all looked the same. I’d never noticed it before. Not really. I knew it intellectually, but standing on that floor it was a revelation to me.

    There is a plateau in in every art form. A period of time where an art form seems to reach its zenith and simply coasts. There is nothing new. Just elaborations of what is old. Reformed again and again until everything remarkable turns mundane.

    That’s where we are in the video game world. This is the longest cycle for consoles we’ve had since the early 80s. The Xbox 360–the titan of this development cycle–has been out for seven years. There are kids in kindergarten and first grade who have never known another game system. They’ll no doubt be shocked when the Xbox 720 or what not finally makes an appearance one day. Whereas my generation grew up expecting a new console every few Christmases this generation’s gaming devices have taken on a monolithic appeal. They are the beginning and end of gaming.

    But is the plateau found in the art form simply because of the devices these games are being played on? Sure everyone had had six to seven years of developing only for the PS3, Xbox 360 and Wii. Naturally a certain style would develop. Now every character in games has that untethered physicality and blank look we’ve come to expect from the generation.

    But what about the gameplay? What about the stories? There is no legitimate reason for them to have become mired in a rut of quicktime events, cover based shooting and angsty men forced to save the world after experiencing unspeakable loss.

    Yet every. Single. Game features the same thing it seems. Our heroes are all chiseled men with an optimum amount of scruff as prescribed by focus groups. Their personalities are wastelands of gruffness, bad jokes, and wry Han Solo-lite rebellion. Our women are all dead before the final act. The fights all take place in locales festooned with chest high cover. Boss battles feature lots of “Press X to win” moments.

    There are games who deviate from this new AAA game formula. But the deviations are minor. The feeling is still very much the same. That’s why Uncharted stands out with its bevy of badass women and Batman is remarkable for its inanely fun gameplay.

    There was nothing especially and outstandingly remarkable at E3 this year. Nothing that promised a shift in style quite like Arkham Asylum did a couple of years ago. It was all more of the same. But at least the food at the actual expo didn’t give me food poisoning. That was a definite plus.

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  • Mai-Sunniva Templeton

    I see what you’re saying here and i agree with your view on video games and how many of them (especially this year) seem to be following the same formulas (chiseled men, post-apocalyptic, lots and lotsa violence), but i did take solace in seeing a few more strong depictions of female video game protagonists (something that is very lacking). 

    What are your takes on the games like Two Souls? or the new Assassins Creed for the PSVita (the protag is Creole!) ? These two games seemed to showcase a break in the monotonous formula of many games showcased by displaying strong female roles not very typical of the industry. 

    All im saying is that maybe not all the women are dead before the first act and that there is still hope yet. 

    • http://fempop.com/ Alex Cranz

      Those are actually two of the games I’m really excited about! What was odd was neither was particularly prominent on the floor?

      I’ll have more in depth thoughts on both and some other cool games tomorrow.

      • Mai-Sunniva Templeton

        Yeah! I can’t wait to actually play the games and experience them first hand. Hopefully they’ll be as good as i’m hoping they’ll be. 
        I am, however, disappointed to hear that they weren’t very prominent at E3. I would like to think that different games would get the publicity they deserve but i guess its the bloated, repetitive, formulaic ones we’re stuck hearing about the most. 

        Look forward to reading about the cool games though!

  • neshta

    I felt the same way, aside from a few titles it seems like ALL. THE. LEADS. ARE. THE. SAME. It just get’s annoying.

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